using UnityEngine;

public struct SwipeToHitParams
{
	public string hitName;

	public float timeOfHit;

	public bool useDesiredEndPosition;

	public Vector3 desiredEndPosition;

	public Vector3 playerMoveEndPos;

	public int hitType;

	public Vector3 hitPoint;

	public bool isBallNull;

	public Vector3 ballNullSwipeGesture;

	public bool isChosenHitPlanNull;
}
